![]() If you use the full editor, and not Quick Reply, you can try to attach your SVG file. But it's hard for us to guess at what might be going wrong. I have a feeling you may be confused about what type of objects are needed for each particular technique, whether PAP or Scatter. Whatever you decide to do, we need to see your SVG file, with your attempts or with your problems showing. But you can still post again there, and bring us back to the topic.) Or if your questions are different, then you can start a new topic. (I know we went a little bit off your original topic at the end. Guillaume, if your questions are similar to that topic, you can post again there. I think Guillaume already has a topic about PAP. Roadrunner.PNG (192.34 KiB) Viewed 3094 times bowloffruit2.PNG (67.52 KiB) Viewed 3094 times bowloffruit.PNG (109.78 KiB) Viewed 3094 times Until I realize that Pattern along Path is more reliable, I will confine my moves to Scatter simply because I use Inkscape, and the complementary Gimp and Scribus, for an interesting and satisfying occupation. Anyway, Scatter has some idiosyncrasies too it may keep reminding that it needs two selected paths, whereas I have repeatedly complied, without satisfying its requirement. But, I wonder why it is that nobody else has encountered these difficulties I don't think that developers would pay attention to an isolated case. Maybe I make some subtle move that complicates things. I think some of Inkscape's functions are unstable and it needs some rehab. How was I able to repeatedly alternate patterns and paths and how am I not able to do the same feat now eludes me. bowloffruit.PNG has double lines and bowloffruit2.PNG has double lines I got rectangles in between the two lines too. The other two pictures were an attempt at success with Pattern along Path. Roadrunner.PNG shows a nice spiral of the critter it was realized with Generate from Path > Scatter. For your information I have added some attachments. Yes, Trace Bitmap itself gave me few problems it was what comes next, the Path Effect and Pattern along Path. Your newly made svg's can be made as big as you need for your artwork.My query title should have been “Trace Bitmap and Beyond”. ![]() I'll have to experiment with the settings more, but it seemed to smooth out when I increased the layers. As you can see, the highlighted area looks choppy now, even with the number of layers increased to 30. If your image has a highlight on it, things are a bit harder. I think it's a matter of finding the right settings for the image you are using. While this particular image was fairly easy, I have found a few that are much harder. While the colors aren't exact (probably the person running the program rather than the program itself), they are very close, and the drawing edges are much smoother when the image is enlarged. You can see how the png is fuzzy, but the svg isn't. Look at the difference when I enlarge them both. The selected image on the right is the trace. Also, at the bottom, uncheck Smooth, as it seems to improve the quality. In your Trace Bitmap window, choose Colors down under Multiple scans. (Rats! I wanted a color image!) OK, let's do it again, and do multiple scans. The black and white image can be saved as an svg. The svg will appear over the original, but I moved it to the right. You might have to play with the settings, but the default is pretty good, or you could go up to 0.500. ![]() Make sure Brightness Cutoff is chosen (and check Live Preview if you want). The first time will be a single scan, which will give us a black & white image (just for illustration). Select your image, and click Path > Trace Bitmap. So, can we convert this grainy thing to an svg? Yes! Let's do it! The text will be exactly the same no matter how big you enlarge the image, so it definitely has advantages. An svg, on the other hand, is described using an xml text file. When you enlarge a pixel graphic (the image up above is a png), the pixels enlarge, which allows the image to lose quality and get grainy. Scalable Vector Graphics are defined in a text file rather than with pixels, like many other graphics formats. Vectorizing it means that we will convert it from a bitmap to a scalable vector image, which can be resized without losing any quality. ![]() is there anything we can do about that? We could vectorize it. Well, look at it now, kinda grainy and the edges aren't as smooth as the smaller image. However, for what I'm doing, it needs to be bigger: For example, maybe I'm doing something for New Year's, and want to use this noise maker clipart: The problem is, when I enlarge it to the size it needs to be, it gets all fuzzy. OK, say I'm creating a magazine cover and I just HAVE to use a certain piece of clipart. Inkscape Tutorial: How To Vectorize A Bitmap
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